AI Insights · Timothy · October 2025
Top Trivia Games Performance on iOS in Latin America - Q3 2025
Explore the performance of the top trivia games on iOS in Latin America during Q3 2025, with insights on downloads, revenue, and active users.
The third quarter of 2025 saw notable trends in the performance of the top trivia games on iOS in Latin America. Here’s a closer look at how these apps fared in terms of downloads, revenue, and active users.
Clever - Brain Training Games from DPM APPS LP experienced a steady rise in weekly revenue, culminating at approximately $29.2K in early September. Weekly downloads peaked at 40.3K in mid-August, although they tapered off to 7.7K by the end of the quarter. Active users mirrored this pattern, reaching a high of 68K in early August before declining to 52K by the end of September.
Kahoot! Play & Create Quizzes by Kahoot ASA showed a consistent increase in engagement. Revenue grew to $11.6K by the end of September, while downloads surged to 26.9K in the same period. Active users steadily climbed, reaching 139K by the quarter's end.
Peak - Brain Training from Synaptic Labs saw a modest increase in revenue, peaking at $2.5K in late August. Downloads fluctuated, starting at 3.8K in early July and ending at 1.6K in late September. Active user numbers showed a gradual decline from 21.2K to 15.3K over the quarter.
Elevate - Brain Training Games by The Mind Company experienced a decrease in revenue, ending at $1.2K in late September. Downloads began at 2K, dropping to 930 by the quarter's end. Active users also saw a slight decline, finishing at 6.3K.
Logicus: Brain Training Games from Masal Games showed varied performance. Revenue reached $1.9K in late September, with downloads peaking at 6.4K mid-month before dropping to 2.2K. Active users increased significantly, reaching 31K by late September.
These insights are based on data from Sensor Tower, where more in-depth analysis can be explored.